Almost Time for Alpha 6!
TetRogue » Devlog
Hey all!
Alpha 6 is almost here! I've spent the last few days on quality of life stuff so here's the new additions;
- If using a gamepad and it is unplugged or disconnected mid-play the game now pauses
- Start/ESC/F1 pauses and unpauses the game now
- When using menus Tet has lent a glove to help you see what option you've highlighted
- Fixed an issue where the Mutation Window's gamepad controls were kinda janky
- Holding Left or Right now keeps the shape moving rather than having to tap over and over
- Full Tetris Official Controls cloned for the game so Tetris fans will feel right at home
- You can now rotate Clockwise AND Counter Clockwise!
- Added gamepad controls to the Gallery
So I'm hoping tomorrow or Sunday I can release Alpha 6 for you all to try.
The last few things I'd like to get fixed if possible are;
- Save/Load
I don't know if this will work on a browser build of the game though. - Preview/Rotation Matching
Currently whatever rotation you lock in the current shape as, the next shape will be at that rotation. As a result the preview of the shape and the rotation of the shape that is spawned don't always match. I wanna try to fix this so the rotation of every new shape is 0.
So not much! Alas the Save/Load will take some time as it's where I struggled in previous projects like Liminaut so that should be fun!
Anywho, here's a video of the new pointer in action
It is now 4:20am (yes the silly drug number) so I'm going to bed
Good night you lovely peeps <3
-Timbo
TetRogue
"Block Stacking Puzzle Game" with a Twist
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nice