Alpha 6 Progress Report!
Good afternoon everyone!
So I've been busy working on TetRogue Alpha 6, almost entirely on the major feature that'll come with Alpha 6; Unlock Achievements
This means you'll start the game with a mutation shape pool of only 6 shapes BUT as you progress you'll tick off achievements which will add new shapes to the pool for you to pick from.
These can be things like losing 5 games, clearing 10 lines, or surviving 5 minutes
There's a cute little pop up which shows you the block art for the shape, the shape name, and how you unlocked it.
Also the Block and Shape will show up in the Gallery for you to check out (even telling you the Blocks name and crediting the creator of the block's artwork!)
But enough of me telling, let me show!
Fun In All Shapes and Sizes!
This one isn't as exciting but deserves to be shown off too!
TetRogue now is fully scalable for different resolutions!
This means the game will look good on your Ultra-Wide, your 1080p, even your Steam Deck's oddball resolution (one step closer to my dream of playing TetRogue on my R36S!)
As you may have noticed the menus have been re-worked too, this is all in preparation of future functions and features, some of the buttons won't work in Alpha 6 but having them there helps me plan out the future of TetRogue on the journey to Beta!
Beta? Alpha? Hmmm?
I'm no game developer by nature, I didn't study it in way official capacity, and until a year ago I didn't even have a real game to my name. Because of that I'm probably using terms wrong but this is how the release plan goes for me:
Alpha
Adding major features and overhauling systems with each update
Beta
Polishing up the features and systems and adding new content
1.0
The Minimal Viable Product, all planned features, a suitable amount of content, and all art/sound finished.
Beyond
Continue to add content in the form of shapes, new modes, fix bugs when found by the player base, and keep the game feeling fresh for returning players.
So yeah, I'd say Alpha 7 or Alpha 8 will be the final Alpha, then we move onto Beta and start to really flesh everything out!
Another Update Coming Soon!
This update was to show after a good few days of nothing that content is being worked on, just it took a while and most of it was boring behind the scenes code stuff.
For that reason I'll be posting a separate update in the near future outlining the plans for TetRogue as things have changed in development, so keep an eye out for that!
That's All Folks!
Thanks for taking the time to read this update!
Also thanks to everyone for the amazing support and feedback you've all been giving me, this is a really important project to me and it's so nice to feel I'm not alone in the journey to 1.0
Love you all!
-Timbo
TetRogue
Tetris with a Twist
Status | In development |
Author | Timbo Johnson |
Genre | Puzzle |
Tags | Cozy, Relaxing, Roguelike, Roguelite, Tetris, wholesome |
Languages | English |
More posts
- TetRogue Factoids!3 days ago
- Oh Wow!5 days ago
- TetRogue Alpha 5.1 Is Live!8 days ago
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